1981
Landscapes of Learning: Art and Culture across Cities
  • ISSN: 2045-5879
  • E-ISSN: 2045-5887

Abstract

A veteran arts educator’s entrance into the heretofore unknown world of video games, from encountering the community of players to daring a first-hand experience playing Buoyed by her desire to see her actor son’s performance in the game, the author plays to the end and emerges with an understanding of the game as a work of art.

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/content/journals/10.1386/vi_00030_1
2021-06-01
2022-12-04
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References

  1. Suderman, P.. ( 2018;), ‘ Much more than a silly game. ’, New York Times, 25 November, Section SR, p. 8.
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  2. Vorder, P., and Bryant, J.. ( 2006), Playing Video Games: Motives, Responses, and Consequences, New York and London:: Routledge, Taylor & Francis Group;.
    [Google Scholar]
  3. Davis, Jessica Hoffmann. ( 2021;), ‘ Unsung heroes: Reconceptualizing a video game as a work of art. ’, Visual Inquiry: Learning & Teaching Art, 10:1, pp. 141147, doi: https://doi.org/10.1386/vi_00030_1
    [Google Scholar]
http://instance.metastore.ingenta.com/content/journals/10.1386/vi_00030_1
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