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- Volume 4, Issue 1, 2015
Ubiquity: The Journal of Pervasive Media - Volume 4, Issue 1-2, 2015
Volume 4, Issue 1-2, 2015
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Disruptive agents: Transdisciplinary and posthumous manifestations of the studio
Authors: Paul Thomas and David EastwoodAbstractIn the wake of the post-studio era that took place during the latter half of the twentieth century, new (and renewed) possibilities for studio discourse have emerged. Alex Coles contends, ‘We have entered a post-poststudio age, and find ourselves with a new studio model: the transdisciplinary’. How are we to understand the nature of the transdisciplinary in relation to the contemporary studio? This article adopts the concept of transdisciplinarity as a provocation for contextualizing contemporary manifestations of the studio, following Edward Colless’ interpretation of the transdisciplinary as ‘an irregularity within academic discipline’, expressed as a form of indiscipline or disruption. Does the historical concept of the studio haunt the present, and how might earlier manifestations of the studio productively inform current and future prospects for studio practice? Moreover, how might present practices disrupt conventional understandings of the studio? The phenomenon of the reconstructed modernist studio as museum artefact demonstrates a broader reframing of the studio, shifting its context from a historical archetype on the one hand, to a future-oriented prototype on the other. Transdisciplinarity forms a strategic (and sometimes inadvertent) disruption within contemporary manifestations of the studio, providing a catalyst to move outside of studio conventions. Instrumental in the age of the post-post-studio is the shift that has occurred through the ubiquity of technologies and the increasing interest in the nexus between the sciences and art. A democratization and dislocation of the studio has taken place, expanding and blurring its boundaries. Its various (re)incarnations now encompass the home, the warehouse, the office, the university, the laboratory, the museum, the cloud and beyond, enabling an ever increasing potential for disruptive agents to play a role in realigning the intentionality for, within, and of the studio.
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Absence in context: Recontextualizing civic data, critical cartographies, and gentrification in New York City
More LessAbstractCorporate mapping tools, such as Google Maps, have become a common lens through which we view geographical data. These tools normalize what is filtered. Such decontextualization is not mere happenstance. Numerous mapped data sets obscure and obfuscate the original context in which data were collected and, more importantly, who or what was omitted from it. In response, I draw upon the development and implementation of my art project ‘Vacated’, which recontextualized both the New York City government’s PLUTO data set and Google Street View, to document and examine patterns of gentrification in new ways. ‘Vacated’ emphasizes street-level perspectives of data points to reflect on, and engage with, the larger data sets that they exist within. Contextualizing the images also renders more visible the continuous ecosystem of surveillance in which they were taken. I conclude with reflections on further possibilities for critical cartography and usable tools for everyday citizens and users.
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Against the Black Box
By Oliver SmithAbstractThe Black Box is explored as a tool of power and control. Originating as a problem-solving tool in electrical engineering it is shown to have developed through its military and cybernetic use into an inherent part of technologies and knowledge, obscuring their origins and complexities. Although this process is often accepted as necessary, its hidden and unquestioned existence is shown to be problematic. The scale and complexity of the Black Box is discussed with reference to the large scale of historical computing and the distributed nature of infrastructural technologies as well as legal frameworks built around technologies. Through a number of examples, from networked consumer technologies to governmental surveillance techniques, the Black Box is shown to have opaque, leaky and talkative characteristics that contribute to its power.
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To Nina Czegledy with love
More LessAbstractUsing the epistolary trope of the love letter, this article addresses the professional-confessional nature of timelines and biographies. It is a point-of-view analysis in an attempt to compliment the data flow and visualisation of artistic and curatorial practices spanning geographies, ideologies and technologies.
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Interview
More LessAbstractIn many ways, the Royal College of Art M.A. in Computer Related Design (later Design Interactions) formed the framework for what we now commonly understand to be interaction design and, more recently, user experience. Gillian Crampton Smith led the course from 1990 to 2000. The following insights are from a recent interview with Gillian where she talked about what interaction design means to her, and her experiences as a pioneer in the field.
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The Dreams in the Bitch House
More LessAbstractA story about a tech sorority at a small New England university. And programmable matter.
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Design your priorities
By Anna DayAbstractA short piece of prose examining how design will influence the way we live in the future.
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The library palace
More LessAbstractA memory from the imagined future, where the price of reading is, in turn, being read. Where literature is changed by unseen forces to meet your neurological needs, and where readers give away much more information about themselves than they ever realize.
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Robot
By Ruth AylettAbstractA robot supply company delivers its new intelligent social robot for a test weekend in a young man’s flat. This does not turn out the way they hoped it would.
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Introducing design fiction
More LessAbstractIn this introduction Joseph Lindley tells the story of how he came to be researching the quirky idea of design fiction. Following up the introductory summary Joseph has selected five of his favourite design fictions. These examples highlight the range of media used to create design fictions and cover a variety of contexts in which design fiction can be a useful tool.
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Reviews
Authors: Hadi Mehrpouya and Hadi MehrpouyaAbstractCONTROLLING THE MESSAGE: NEW MEDIA IN AMERICAN POLITICAL CAMPAIGNS, VICTORIA A. FARRAR-MYERS AND JUSTIN S. VAUGHN (EDS) New York: New York University Press, 316 pp., Paperback £19.99 ISBN: 9781479867592
THE SNOWDEN READER, DAVID P. FIDLER (ED.) Bloomington: Indiana University Press, 349 pp., illlustrated ed., Paperback £22.99 ISBN: 9780253017376
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24 Frames 24 Hours
Authors: Max R. C. Schleser and Tim Turnidge
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