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This paper explores Anna Mill and Luke Jones’ Square Eyes (2018) through the combined lenses of Thing Theory and Boredom Studies, articulating how the latent stuff of boredom might resist the anxious shocks of Surveillance Capitalism. A vision of a near-future augmented reality (AR) dystopia, Square Eyes focuses its gaze on the subject of distraction, ennui, and alienation in a city which is both concrete and virtual. By layering drawings, text, and transparent colour washes, and breaking the borders of the panel, Mill and Jones explore the interplay of vision and touch in representing a multimodal AR environment which is both stimulating and profoundly boring:
Fin: I’m just bored of looking… At all this stuff-
George: Um… Are you talking about… Reality?(2018: 2–3)
Mark Fisher argues that the mediating smartphone has replaced boredom with ‘a seamless flow of low-level stimulus’ (Fisher 2014). I argue our protagonist's resistance to this state of suspended affect allows for the radical disruptive potential of boredom outlined by Fisher and others (Kracauer 1929; Petro 2002).
In Frederic Jameson's words, boredom provides ‘a very useful instrument with which to explore the past, and to stage meaning between it and the present’ (Jameson 1991), and in this paper, I argue that the haptic engagement with the digital present and concrete past of the city in Square Eyes allows for a fascinating dialogue with urban materiality. If Bill Brown identifies a more-than-human world where ‘[objects] are tired of our longing. They are tired of us’ (Brown 2001), Square Eyes’ permeable gutter allows the subject and the thing to join in revolt, and experience radical boredom and thingness in multiple modes.
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https://doi.org/10.1386/9781789389494_15 Published content will be available immediately after check-out or when it is released in case of a pre-order. Please make sure to be logged in to see all available purchase options.