Death by prox(y)imity: Participation with the pandemic through the mobile multiplayer game Among Us (2018) | Intellect Skip to content
1981
Spaces of Reconnection
  • ISSN: 1757-1936
  • E-ISSN: 1757-1944

Abstract

As in-person social interaction became widely known as the primary mode of transmission of the COVID-19 virus, alternative modes of social interaction were adopted to maintain interpersonal communication during the various lockdowns that were to come. By analysing the application of five key concepts (Goffman’s definition of the situation, Anderson’s imagined communities, Fischer-Licht’s autopoietic feedback loop, Murray’s procedural authorship and Agamben’s state of exception), we develop an assemblage for assessing Innersloth’s as a proxy for the pandemic experience.

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/content/journals/10.1386/jaac_00046_1
2023-08-04
2024-04-29
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