Cinema immemorial: “EMPIRE” and the experimental machinima of Phil Solomon | Intellect Skip to content
Volume 3, Issue 1
  • ISSN: 2045-6298
  • E-ISSN: 2045-6301



Phil Solomon’s “EMPIRE” (2008/2012), an installation made in the videogame space of Grand Theft Auto, raises issues of memory and materiality as they pertain to the medium specificities of film and digital media. As a remake of Andy Warhol’s Empire (1964), the work addresses concerns pertinent to structural film of the 1960s and 1970s, including, on the one hand, the material fragility of film as a physical medium, and, on the other, the immaterial endurance of an idea of cinema. “EMPIRE” expresses structural film’s contradictory approaches to materiality in digital terms by using a videogame object that is temporally ‘indefinite’, as indicated in the work’s accompanying wall text. Additionally, as part of the series In Memoriam (Mark LaPore), “EMPIRE” is a work of mourning. As such, its indefinite running time offers a meditation on the temporality of memorials and the capacity of film, photography and digital media to realize the process of memorialization.


Article metrics loading...

Loading full text...

Full text loading...
This is a required field
Please enter a valid email address
Approval was a success
Invalid data
An error occurred
Approval was partially successful, following selected items could not be processed due to error