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All media are undergoing a major shift from traditional modes of production to new digital forms. The reemergence of 3D stereoscopic films is the product of a large number of cultural and technological changes that have come into play over the last decade. Games, graphic simulations and the web are all to varying degrees implicated in the interest that creators and viewers are showing in new forms of interactions with images as well as new production models. And, since computers of varying sorts and sizes drive all of these technologies, it is pretty clear that the age of analogue images has passed.