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Art, Design & Communication in Higher Education - Online First
Online First articles will be assigned issues in due course.
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Influence of anime on character design: A study of Indian animation students
Available online: 28 August 2024More LessAnimation captivates viewers with its visual storytelling, fostering creativity, delivering entertainment, and imparting knowledge. It influences culture, media and education, shaping our perception of the world. Animation films are popular for their engaging narratives, well-developed characters and cultural significance. Character design in animated films can embody a brand’s essence, transcend cultural boundaries and influence behavior. The rising prominence of animation in global media significantly impacts children’s learning and creativity. Japanese anime, in particular, has gained a strong foothold in various markets, including India, shaping the animation landscape. This study explores anime’s growing influence on character design among Indian animation students, assessing their character design process and awareness of Indian animation. Surveys and interviews with students, faculty and industry professionals reveal anime’s impact on students’ creative projects and the limited awareness of Indian animation. The study emphasizes the need for further research to understand anime’s influence on students’ artistic styles.
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Thinking through making: What kinds of learning take place when HE students engage with creative arts technicians?
Available online: 05 July 2024More LessResearch suggests that technicians are teaching within their role: my study recognizes this learning as both critical and reflective. Structured around a hybrid methodology, including conversation, observation of the making stage, and interviews, the research captures the level of teaching and learning between an arts-based technician and sixteen students. The research shows that critical reflection occurs prior to the making process, during the ‘doing’ stage when reflection-in-action occurs, through material thinking and after the making process, during self-reflection. A critical thinking disposition and reflection gauge was created to identify themes and patterns, resulting in thematic analysis of the data. These interactions within the creative process highlight that much of the technical pedagogy occurs through material thinking or thinking through materials. By understanding the level of engagement, between technician and a student, we gain knowledge on this interaction and the level of teaching and learning occurring. Recognising this could lead to developments within the students’ methods of learning within practice.
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Making the case for introducing generative artificial intelligence (AI) into design curricula
Available online: 14 June 2024More LessThe use of generative artificial intelligence (AI) in higher education design programmes is expanding, yet there is little formalized approach to its integration. Professionally, generative AI is starting to become an indispensable tool for ideation and prototyping, two fundamental skills taught in design’s studio pedagogy. Yet this digital leap into the future risks leaving design educators behind unless they take a proactive approach to its implementation and present its strengths and weaknesses. This study surveyed 74 design students from an Australian university, exploring their current utilization of generative AI and their projections for its future application in design practice. Findings confirm that generative AI is being used in an ad hoc way by students to speed up the ideation process tempered by a sceptical view of its creative output. A list of generative AI training for integration into the design curricula based on current research and survey results is proposed.
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