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Education being citizenship: Citizenship education through The Rise of Li’ Ttledot game and curricular programme
- Source: Citizenship Teaching & Learning, Volume 9, Issue 1, Dec 2013, p. 71 - 83
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- 01 Dec 2013
Abstract
This article reports on an intervention that leverages game-based learning in citizenship education. The Rise of Li’ Ttledot represents a curricular programme for citizenship education that was trialed in a primary school in 2011. It draws inspiration from prior research-based interventions in Singapore and attempts to translate key design principles from these earlier enactments to a younger demographic cohort of learners. It seeks to do so by providing a rich in-game experience and subsequently facilitating the abstraction of key citizenship values through a post-game programme of dialogic interaction between teacher and students. The article presents data that seems to support the degree and nature of scaffolding provided to facilitate these abstractions among younger learners.