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Still rendering: An exploration of 3D technologies for painting and other conventional mediums
- Source: JAWS: Journal of Arts Writing by Students, Volume 6, Issue 1, Jun 2020, p. 53 - 72
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- 15 Mar 2020
- 01 Oct 2020
- 01 Jun 2020
Abstract
Artists working in the field of animation, games and films are expected to have in-depth knowledge of three-dimensional (3D) software as well as traditional art principles. However, when it comes to creating conventional paintings, many artists have yet to use 3D computer imaging. 3D software expands beyond what is possible in other computer programmes such as Photoshop, InDesign or Illustrator by giving the creator access to unlimited potential in three dimensions. My work embraces these modern technologies, crossing the boundaries between new and old media, to inform the paintings I create with oil on canvas. I utilize 3D software to push the surreal yet realistic quality of a setting. In this article, I explore my work in the context of historical precedents and contemporary examples that combine conventional media and 3D computer imaging. Keeping up and creatively employing these technologies within conventional modes of painting presents an opportunity to push the boundaries of my art.