A man chooses, a slave obeys: agency, interactivity and freedom in video gaming | Intellect Skip to content
1981
Volume 2, Issue 1
  • ISSN: 1757-191X
  • E-ISSN: 1757-1928

Abstract

This article explores the concept of interactivity through a close reading of the 2007 video game (2K Boston & 2K Australia 2007). By analyzing the interconnections between the game's storyline and ludic mechanisms I argue that narrative twist can be read as a powerful deconstruction of the notion of player agency (cf. Ruch, this issue). I therefore offer an analysis of this game as a problematization of traditional understandings of choice. By highlighting the role of pedagogy in I reveal the importance of processes of training in the medium of video gaming. I conclude by drawing upon a post-structuralist framework to suggest that the subjectivity of the video game player is constructed through the play experience.

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/content/journals/10.1386/jgvw.2.1.27_1
2010-05-01
2024-05-26
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http://instance.metastore.ingenta.com/content/journals/10.1386/jgvw.2.1.27_1
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  • Article Type: Article
Keyword(s): agency; Bioshock; interactivity; narrative; pedagogy; post-structuralism
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