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Journal of Gaming & Virtual Worlds
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Journal of Gaming & Virtual Worlds
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Volumes & issues
Volume 16 (2024)
Volume 15 (2023)
Volume 14 (2022)
Volume 13 (2021)
Volume 12 (2020)
Volume 11 (2019)
Volume 10 (2018)
Volume 9 (2017)
Volume 8 (2016)
Volume 7 (2015)
Volume 6 (2014)
Volume 5 (2013)
Volume 4 (2012)
Volume 3 (2011)
Volume 2 (2010)
Volume 1 (2009)
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A review of the use of psychophysiological methods in game research
Authors:
J. Matias Kivikangas
,
Guillaume Chanel
,
Ben Cowley
,
Inger Ekman
,
Mikko Salminen
,
Simo Järvelä
and
Niklas Ravaja
To watch or to play, it is in the game: The game culture on Twitch.tv among performers, plays and audiences
By
Enrico Gandolfi
Why gamers don’t learn more: An ecological approach to games as learning environments
By
Jonas Linderoth
Towards gamification transparency: A conceptual framework for the development of responsible gamified enterprise systems
By
Marigo Raftopoulos
Uncanny behaviour in survival horror games
Authors:
Angela Tinwell
,
Mark Grimshaw
and
Andrew Williams
Zombification?: Gamification, motivation, and the user
By
Steven Conway
A man chooses, a slave obeys: agency, interactivity and freedom in video gaming
By
Rowan Tulloch
Taylorism 2.0: Gamification, scientific management and the capitalist appropriation of play
Authors:
Jennifer deWinter
,
Carly A. Kocurek
and
Randall Nichols
In control or in their shoes? How character attachment differentially influences video game enjoyment and appreciation
Authors:
Nicholas David Bowman
,
Mary Beth Oliver
,
Ryan Rogers
,
Brett Sherrick
,
Julia Woolley
and
Mun-Young Chung
Go with the flow: The experience and affective outcomes of solo versus social gameplay
Authors:
Linda K. Kaye
and
Jo Bryce
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