Skip to content
1981
Volume 14, Issue 3
  • ISSN: 1757-191X
  • E-ISSN: 1757-1928

Abstract

Review of: , Aaron A. Reed, John T. Murray and Anastasia Salter (2020)

New York: Bloomsbury Academic, 230 pp.,

ISBN 978-1-50138-582-7, p/bk, USD 52.50

Loading

Article metrics loading...

/content/journals/10.1386/jgvw_00067_5
2023-02-22
2024-10-05
Loading full text...

Full text loading...

References

  1. Aarseth, Espen. ( 1997), Cybertext: Perspectives on Ergodic Literature, Baltimore, MD:: Johns Hopkins University Press;.
    [Google Scholar]
  2. Cardboard Computer ( 2013–20), Kentucky Route Zero, Chicago, IL:: Annapurna Interactive;.
    [Google Scholar]
  3. Murray, Janet. ( 2004;), ‘ From game-story to cyberdrama. ’, in N. Wardrip-Fruin, and P. Harrigan. (eds), First Person: New Media as Story, Performance, and Game, Cambridge, MA:: The MIT Press;, pp. 211.
    [Google Scholar]
  4. Ruberg, Bonnie. ( 2017;), ‘ Permalife: Video games and the queerness of living. ’, Journal of Gaming & Virtual Worlds, 9:2, pp. 15973, https://doi.org/10.1386/jgvw.9.2.159_1. Accessed 19 October 2022.
    [Google Scholar]
/content/journals/10.1386/jgvw_00067_5
Loading
  • Article Type: Book Review
This is a required field
Please enter a valid email address
Approval was a success
Invalid data
An error occurred
Approval was partially successful, following selected items could not be processed due to error