Texture: Faking the physical | Intellect Skip to content
1981
Volume 6, Issue 1
  • ISSN: 2052-0204
  • E-ISSN:

Abstract

Contemporary illustration is infatuated with texture. The imperfections of analogue processes and signs of physical decay, which were once incidental, or even irritating, are now highly sought after and frequently replicated in order to provide an ornamental layer to contemporary digital illustration. Nicholas Stevenson is an illustrator who uses texture this way. His visual language centres around analogue textures that are digitally applied from an ever-growing library of scanned surfaces: taken from worn book jackets, watermarked paper and ink smudges. This visual essay explores this topic through Nicholas's illustrations in dialogue with Gabrielle's written, critical commentary. Drawing on Mark Fisher's ideas about hauntology in twenty-first-century western culture, and Jean Baudrillard's simulacra, we intend to explore the latent effects of the ornamental application of analogue texture in digital illustration, with Nicholas Stevenson's work taking the role of both example and co-contributor.

Loading

Article metrics loading...

/content/journals/10.1386/jill_00004_1
2019-08-01
2024-04-26
Loading full text...

Full text loading...

References

  1. Barthes, Roland . (1977), Image Music Text, London:: Fontana Press;.
    [Google Scholar]
  2. Barwick, Thomas . (2015);, 'She's lost control'. , VarroomLab Journal, 1:3, pp. 47-55.
    [Google Scholar]
  3. Baudrillard, Jean . (1994), Simulacra and Simulation, Michigan:: Michigan Press;.
    [Google Scholar]
  4. Benjamin, Walter . (2008), Art in the Age of Mechanical Reproduction, London:: Penguin Books;.
    [Google Scholar]
  5. Berger, John . (2007), Berger on Drawing, Aghabullogue:: Occasional Press;.
    [Google Scholar]
  6. Brockleman, Thomas . (2001), The Frame and The Mirror: On Collage and the Postmodern, Evanston:: Northwestern University Press;.
    [Google Scholar]
  7. Clifton, Darryl . (2012);, ' Sentimentalism & illustration: A case for blackmail?. ', Varoom, 1:20, pp. 34- 35.
    [Google Scholar]
  8. Doyle, Susan ,, Grove, Jaleen , and Sherman, Whitney . (2019), History of Illustration, London:: Bloomsbury;.
    [Google Scholar]
  9. Fisher, Mark . (2014), Ghosts of My Life, Alresford:: Zero Books;.
    [Google Scholar]
  10. Fry, Roger . (1909);, ' An essay in aesthetics. ', in R. Fry . , Vision and Design, London:: Dover Publications;, pp. 22-39.
    [Google Scholar]
  11. Kress, Gunther , and Leeuwen, Theo Van . (2006), Reading Images: The Grammar of Visual Design, , 2nd. ed., London:: Routledge;.
    [Google Scholar]
  12. McCullough, Malcolm . (1996), Abstracting Craft: The Practiced Digital Hand, London:: MIT Press;.
    [Google Scholar]
  13. McLuhan, Marshall , and Fiore, Quentin . (1996), The Medium is the Massage, London:: Penguin Books;.
    [Google Scholar]
  14. Perry, Grayson . (2011), The Tomb of the Unknown Craftsman, London:: The British Museum Press;.
    [Google Scholar]
  15. Roberts, Paul , and Lardner, Joel . (2015);, ' Glitch, craft and illustration. ', VarroomLab Journal, 1:3, pp. 56-66.
    [Google Scholar]
  16. Schneckloth, Sara . (2008);, ' Marking time, figuring space: Gesture and the embodied moment. ', Journal of Visual Culture, 1:7, pp. 277-292, https://journals.sagepub.com/doi/abs/10.1177/1470412908096337. Accessed 4 April 2019 .
    [Google Scholar]
  17. Stevenson, Nicholas . (2019), in person interview by Gabrielle Brace Stevenson, Hereford, UK, 12 May .
    [Google Scholar]
  18. Steyerl, Hito . (2009);, ' In defense of the poor image. ', e-flux Journal, 1:10, https://www.e-flux.com/journal/10/61362/in-defense-of-the-poor-image/. Accessed 14 April 2019 .
    [Google Scholar]
  19. Stevenson, G. B. , and Stevenson N. . (2019);, ' Texture: Faking the physical. ', Journal of Illustration, 6:1, pp. 57-76, doi: 10.1386/jill_00004_1
    [Google Scholar]
http://instance.metastore.ingenta.com/content/journals/10.1386/jill_00004_1
Loading
/content/journals/10.1386/jill_00004_1
Loading

Data & Media loading...

  • Article Type: Article
Keyword(s): digital; hauntology; illustration; print; simulacra; texture; time
This is a required field
Please enter a valid email address
Approval was a success
Invalid data
An error occurred
Approval was partially successful, following selected items could not be processed due to error