Emergent affect in Final Fantasy VII and Japanese role-playing games | Intellect Skip to content
1981
Volume 10, Issue 1
  • ISSN: 1757-191X
  • E-ISSN: 1757-1928

Abstract

Abstract

In this study, I consider the ways in which , a game with a history of over two decades, has been nostalgically and affectively remembered by a generation of global fans. By focusing on audience reception and employing qualitative methods, I show how players of video games can establish affective connections with game worlds and characters. This affective linkage between player and artefact is the result of emergent processes, which are accentuated by the emergent structures that make up video games themselves. The study also considers the affective association with Japan as site of national-cultural production of these games and the genre of Japanese role-playing games, in the context of an increasingly globally interconnected video game industry.

Loading

Article metrics loading...

/content/journals/10.1386/jgvw.10.1.21_1
2018-03-01
2024-04-26
Loading full text...

Full text loading...

http://instance.metastore.ingenta.com/content/journals/10.1386/jgvw.10.1.21_1
Loading
  • Article Type: Article
Keyword(s): affect; emergence; emotion; Japan; JRPGs; qualitative
This is a required field
Please enter a valid email address
Approval was a success
Invalid data
An error occurred
Approval was partially successful, following selected items could not be processed due to error