1981
Volume 1, Issue 1
  • ISSN: 2632-2463
  • E-ISSN: 2632-2471

Abstract

We are living through momentous times as we confront issues surrounding digital cultures and communications about climate change. There is urgency derived from our recognition that climate change is ‘here and now’. Inequalities of power and access – in both digital cultures and in a changing climate – disadvantage individuals and communities who seek to take actions in the face of climate threats. Via digital cultures, creativity is expanding rather than retracting from the challenge of meeting people where they are on climate change in the twenty-first century. Amid signs of progress and hope, there is much more work to be done.

Loading

Article metrics loading...

/content/journals/10.1386/jem_00003_1
2020-01-01
2022-12-02
Loading full text...

Full text loading...

/deliver/fulltext/jem/1/1/jem.1.1.21.html?itemId=/content/journals/10.1386/jem_00003_1&mimeType=html&fmt=ahah

References

  1. Abraham, B. J., and Jayemanne, D.. ( 2017;), ‘ Where are all the climate change games? Locating digital games’ response to climate change. ’, Transformations, 30, pp. 7494.
    [Google Scholar]
  2. Boulianne, S., and Theocharis, Y.. ( 2018;), ‘ Young people, digital media, and engagement: A meta-analysis of research. ’, Social Science Computer Review, https://doi.org/10.1177/0894439318814190. Accessed 25 November 2019.
    [Google Scholar]
  3. Boykoff, M.. ( 2019), Creative (Climate) Communications: Productive Pathways in Science, Policy and Society, Cambridge:: Cambridge University Press;.
    [Google Scholar]
  4. Dijk, J. van. ( 2006), The Network Society, London:: Sage Publications;.
    [Google Scholar]
  5. Gordon, E., and Schirra, S.. ( 2011;), ‘ Playing with empathy: Digital role-playing games in public meetings. ’, Proceedings of ACM Conference Communities and Technologies, Brisbane, Australia, 29 June–2 July, n.pag..
    [Google Scholar]
  6. Kemmis, S., and McTaggart, R.. (eds) ( 2000), Participatory Action Research: Handbook of Qualitative Research, London:: Sage Publications;.
    [Google Scholar]
  7. Lester, L.. ( 2015;), ‘ Three challenges for environmental communication research. ’, Environmental Communication, 9:3, pp. 39297.
    [Google Scholar]
  8. Mendler de Suarez, J.,, Suarez, P., and Bachofen, C.. ( 2012), Games for a New Climate: Experiencing the Complexity of Future Risks, Boston, MA:: Pardee Center Task Force Report;.
    [Google Scholar]
  9. Mitgutsch, K., and Alvarado, N.. ( 2012;), ‘ Purposeful by design? A serious game design assessment framework. ’, in Proceedings of the International Conference on the Foundations of Digital Games, Raleigh, North Carolina, 29 May–1 June, 2012 ACM;, pp. 12128.
    [Google Scholar]
  10. Osnes, B.. ( 2012;), ‘ Voice strengthening and interactive theatre for women’s productive income-generating activities in sustainable development. ’, Journal of Sustainable Development, 5:6, pp. 4956.
    [Google Scholar]
  11. Pezzullo, P. C., and Cox, R.. ( 2017), Environmental Communication and the Public Sphere, , 5th ed.., Newbury Park, CA:: Sage Publications;.
    [Google Scholar]
  12. Senior, J.. ( 2019;), ‘ How I learned to stop worrying and love Fortnite. ’, New York Times, 6 April, p. SR9.
    [Google Scholar]
  13. Smith, B. G.,, Krishna, A., and Al-Sinan, R.. ( 2019;), ‘ Beyond slacktivism: Examining the entanglement between social media engagement, empowerment, and participation in activism. ’, International Journal of Strategic Communication, 13:3, pp. 18296.
    [Google Scholar]
  14. Suarez, P.,, Otto, F.,, Kalra, N.,, Bachofen, C.,, Gordon, E., and Mudenda, W.. ( 2015;), ‘ Loss and damage in a changing climate: Games for learning and dialogue that link HFA and UNFCCC. ’, Working Paper Series No. 8 , The Hague, The Netherlands:: Red Cross/Red Crescent Climate Centre;, n.pag.
    [Google Scholar]
  15. Watercutter, A.. ( 2018;), ‘ I learned about climate change by watching Fortnite on Twitch. ’, Wired Magazine, 9 October, https://www.wired.com/story/fortnite-twitch-climate-scientists/. Accessed 28 September 2019.
    [Google Scholar]
  16. Boykoff, M.. ( 2020;), ‘ Digital cultures and climate change: “Here and now”. ’, Journal of Environmental Media, 1:1, pp. 2125, doi: 10.1386/jem_00003_1
    [Google Scholar]
http://instance.metastore.ingenta.com/content/journals/10.1386/jem_00003_1
Loading
This is a required field
Please enter a valid email address
Approval was a success
Invalid data
An error occurred
Approval was partially successful, following selected items could not be processed due to error